Ladies of Street Fighter Tournament

Ladies of Street Fighter Tournament

Me vs. Stacy the Manager

Don’t laugh at my Game Face ™! This weekend was the Ladies of Street Fighter tournament at Arcade Infinity. It was the first tournament I’d ever seen in person, much less played in, but it was a good experience. I hadn’t imagined it would be so nerve-wracking.

I came in 5th place out of 15, which I was happy about. My only goal was not to come in last, which I didn’t, so it was a pretty successful tournament for me. I just wish I practiced doing ultras more on the joystick by pressing three buttons at once instead of the shortcut button. I guess I should have realized the arcade machines only had the three punch and three kick buttons, on the extra two. Oops!

Although I had apprehensions about joining an all girls tournament, it actually turned out okay. All the girls were very nice and not too “Yay girl power,” which was what I was afraid of. It was also nice seeing all the guys who came out to support the girls, or to just yell at the screen.

Thanks Scott, who let me borrow the arcade stick to practice on. I’m taking a break from SFIV for now, but I think if I ever get the hankering to play it some more, I’m going to get my own stick. Also thx to the BF for taking pictures of me and my Game Face. I didn’t realize I looked so serious!

Results @ Arcade Infinity
Images by Karaface

Street Fighter IV

I’ve been slacking off with writing this past week and a half thanks to the release of Street Fighter IV. Other than playing SF II to death on the SNES when it came out, I never was a big fighter fan. If you break games down enough, they’re nothing but pushing buttons. This is painfully clear to me in fighting games, so I always lost interest in them quickly.

That’s why it came as such a surprise to me that I was enjoying Street Fighter IV so much. What Street Fighter II was in the early 90s, that’s what Street Fighter IV feels like now. The game feels like II with high-def graphics and an updated fighting system that still pays homage to the old battle system.

I’ve heard people complain that the combos in this game are too hard to pull off, but I’m not the most seasoned player and I can do most of them if I try. The only drawback is that playing on the Xbox 360 controller is an exercise in patience: the analog stick makes it hard to play charge characters consistently but the d-pad makes it hard to do quarter-circles quickly. When I first got the game, I tried looking everywhere for a Madcatz gamepad just so I wouldn’t have to deal with the 360, but after a few hours of practice, I think I’m getting pretty decent with the analog stick on the regular controller. But then, I’m a pretty low-medium level player.

Challenge Mode is a much-appreciated addition to Street Fighter. Whenever I play a new character, I go through the mode in Challenge Mode which teaches me all their main moves. This helps a lot in teaching how the character moves and what techniques to use with them. Unfortunately, it’s still no preparation for going online. I still get pwned pretty badly in ranked matches.

The biggest complaint I have about Street Fighter IV (other than the 360 controller) is that there’s a whole roster of locked characters. I don’t mind one or two locked characters like Akuma and Seth, but when a game locks more than that, I feel cheated. I paid in full for the game, why can’t I use all of the characters from the start? Luckily, most characters are easy to unlock: just go through Arcade Mode set at 1 round, 30 seconds on Easiest difficulty with the unlocking character.

I was afraid when I bought Street Fighter IV that I’d get bored of it, or the community would be too hardcore for me to compete, but that’s not the case at all. I’ve been playing with people on my buddy list and it’s hilarious even when I lose. The animations are just so over the top — I can’t help laughing when I get beat. Fighting game fans don’t need any encouragement to pick this up, but if you enjoyed SF II at all, give this one a chance too.