Persona 4 Impressions

I’ve been playing a lot of Persona 4 since I got it last week, which doesn’t really translate to much progress in the game. The intro is long and it wasn’t until 2 hours into the game that I finally got to fight in a dungeon. But once I got into the dungeon, the game was all that I hoped it would be.

While the basic game is much like Persona 3, there are lots of improvements: your party doesn’t get tired from dungeon exploring anymore, knocked down characters (and enemies) can get up and act on the same turn, faster menu, quick way to select locations to go to instead of just walking everywhere, only one type of physical attack, and better music.

Persona 4 is more difficult than Persona 3, which is good because I found 3 to be too easy. It took me at least 3 tries to beat the mid-boss in the first dungeon and and 3 tries to beat the dungeon story boss. Levels seem to affect character stats a lot more now because all I had to do was level up all my characters once to make the boss battle easy. Well, that and having the right persona equipped as usual.

Someone made a handy fusion/fission generator that helps with creating personas if you don’t have the Double Jump guide:

  1. Fusion – choose two personas and it’ll tell you the outcome.
  2. Fission – choose a persona and it’ll tell you all the ways you can create it.

I’m happy to see the PS2 going out with such a bang.