Indie Game The Movie

Despite all the drama about the indie “rock star” developers, Indie Game The Movie is still an enjoyable movie.  It made me nostalgic about those early days of LAN parties, nerdy guys in gamer shirts, and the camaraderie of old CoJ (RIP CoJ forum TFC servers!).

What I especially liked about the movie (other than the great soundtrack by Jim Guthrie) is that it’s available for download through all sorts of means and is even DRM free.  Now there’s some people who finally get it.

The movie did inspire me to dig out Super Meat Boy on my computer and try to finish it.

Initial Thoughts on Dawn of War 2

After hearing the guys @ Idle Thumbs go on and on about Dawn of War 2, I thought I’d show my PC some love and pick it up too. It’s been billed as a cross between Diablo 2 (LOOT!) and RTS. I mainly picked it up because I read there was no micromanaging and base building, two things that keep me away from RTS games usually.

Some quick thoughts:

  • Still very much as hectic as an RTS since you control 4 teams at once.
  • My PC can still run modern games! But only barely. Load times are long.
  • Why do I have to go through so many unskippable logos just to get to the main menu??(edit: nevermind, I guess it’s unskippable during 1st boot, but skippable after that)
  • I’m getting bored of the big bulk space marine look. I hope some female characters get added to my group soon.
  • Loot! I loves it.
  • Path-finding AI is a little glitchy.
  • The game definitely gives me one-more-itis. As in, let me play one more mission before I go to sleep!
  • I can’t see myself playing versus multiplayer, but co-op campaign looks like it might be fun.

Street Fighter IV

I’ve been slacking off with writing this past week and a half thanks to the release of Street Fighter IV. Other than playing SF II to death on the SNES when it came out, I never was a big fighter fan. If you break games down enough, they’re nothing but pushing buttons. This is painfully clear to me in fighting games, so I always lost interest in them quickly.

That’s why it came as such a surprise to me that I was enjoying Street Fighter IV so much. What Street Fighter II was in the early 90s, that’s what Street Fighter IV feels like now. The game feels like II with high-def graphics and an updated fighting system that still pays homage to the old battle system.

I’ve heard people complain that the combos in this game are too hard to pull off, but I’m not the most seasoned player and I can do most of them if I try. The only drawback is that playing on the Xbox 360 controller is an exercise in patience: the analog stick makes it hard to play charge characters consistently but the d-pad makes it hard to do quarter-circles quickly. When I first got the game, I tried looking everywhere for a Madcatz gamepad just so I wouldn’t have to deal with the 360, but after a few hours of practice, I think I’m getting pretty decent with the analog stick on the regular controller. But then, I’m a pretty low-medium level player.

Challenge Mode is a much-appreciated addition to Street Fighter. Whenever I play a new character, I go through the mode in Challenge Mode which teaches me all their main moves. This helps a lot in teaching how the character moves and what techniques to use with them. Unfortunately, it’s still no preparation for going online. I still get pwned pretty badly in ranked matches.

The biggest complaint I have about Street Fighter IV (other than the 360 controller) is that there’s a whole roster of locked characters. I don’t mind one or two locked characters like Akuma and Seth, but when a game locks more than that, I feel cheated. I paid in full for the game, why can’t I use all of the characters from the start? Luckily, most characters are easy to unlock: just go through Arcade Mode set at 1 round, 30 seconds on Easiest difficulty with the unlocking character.

I was afraid when I bought Street Fighter IV that I’d get bored of it, or the community would be too hardcore for me to compete, but that’s not the case at all. I’ve been playing with people on my buddy list and it’s hilarious even when I lose. The animations are just so over the top — I can’t help laughing when I get beat. Fighting game fans don’t need any encouragement to pick this up, but if you enjoyed SF II at all, give this one a chance too.